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This game sent a message that early bit systems had little to offer over the SNES, and proved the market for the more advanced consoles of the near future.
A similarly redesigned Super Famicom Jr. In Japan, Nintendo continued production of both the Family Computer and the Super Famicom until September 25, ,  and new games were produced until the year , ending with the release of Metal Slader Glory Director's Cut on November 29, These base platform features, plus the ability to dramatically extend them all through substantial chip upgrades inside of each cartridge, represent a leap over the 8-bit NES generation and some significant advantages over bit competitors such as the Genesis.
In NTSC regions, its nominal clock speed is 3. This CPU has an 8-bit data bus and two address buses. Early revisions of the 5A22 used in SHVC boards are prone to spontaneous failure; this can produce a variety of symptoms including graphics glitches during Mode 7 operation, a black screen on power-on, or inability to read the controllers properly.
The first revision 5A22 also had a fatal bug in the DMA controller that could cause games to crash when running; this was corrected in subsequent revisions.
It is designed and produced by Sony  and is completely independent from the rest of the system. It is clocked at a nominal It is capable of producing stereo sound, composed from 8 voices generated using 8 bit audio samples and various effects such as echo.
Nintendo employed several types of regional lockout , including both physical and hardware incompatibilities. Physically, the cartridges are shaped differently for different regions.
North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, and other regions' cartridges are narrower with a smooth curve on the front and no grooves.
The physical incompatibility can be overcome with use of various adapters, or through modification of the console.
Internally, a regional lockout chip CIC within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa.
The Japanese and North American machines have the same region chip. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot.
Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console; hardware in later games can detect this situation, so it later became common to install a switch to reconnect the lockout chip as needed.
Additionally, PAL's higher resolution results in letterboxing of the output image. Later games will detect this setting and refuse to run, requiring the switch to be thrown only after the check completes.
All versions of the SNES are predominantly gray, of slightly different shades. The original North American version, designed by Nintendo of America industrial designer Lance Barr  who previously redesigned the Famicom to become the NES  , has a boxy design with purple sliding switches and a dark gray eject lever.
The loading bay surface is curved, both to invite interaction and to prevent food or drinks from being placed on the console and spilling as had happened with the flat surfaced NES.
All versions incorporate a top-loading slot for game cartridges, although the shape of the slot differs between regions to match the different shapes of the cartridges.
The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization with exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives.
This, along with the particularly light color of the original plastic, causes affected consoles to quickly become yellow; if the sections of the casing came from different batches of plastic, a "two-tone" effect results.
It consists of slightly modified SNES hardware with a menu interface and inch monitor, that allows gameplay for a certain amount of time depending on game credits.
Cartridges may also contain battery-backed SRAM to save the game state, extra working RAM, custom coprocessors, or any other hardware that will not exceed the maximum current rating of the console.
In the intervening years many emulators for SNES software have been produced. Some SNES games support Mode 7 , a graphics mode which transforms the background layer into a two-dimensional horizontal texture-mapped plane that trades height for depth.
The North American version's buttons are colored to match the redesigned console; the X and Y buttons are lavender with concave faces, and the A and B buttons are purple with convex faces.
Throughout the course of its life, a number of peripherals were released which added to the functionality of the SNES.
Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper though the Super Scope features wireless capabilities and the Super Advantage is an arcade -style joystick with adjustable turbo settings akin to the NES Advantage.
Hudson Soft , under license from Nintendo, released the Super Multitap , a multiplayer adapter for use with its popular series of Bomberman games.
Some of the more unusual controllers include the BatterUP baseball bat, the Life Fitness Entertainment System an exercise bike controller with built-in monitoring software ,  and the TeeV Golf golf club.
The Super Game Boy touts several feature enhancements over the Game Boy, including palette substitution, custom screen borders, and access to the SNES console's features by specially enhanced Game Boy games.
They can also be used to play illicit ROM images or to create copies of rented video games, violating copyright laws in many jurisdictions.
Japan saw the release of the Satellaview , a modem which attaches to the Super Famicom's expansion port and connected to the St. Satellaview users could download gaming news and specially designed games, which were frequently either remakes of or sequels to older Famicom games, and released in installments.
Although a SNES-CD prototype console was produced by Sony, Nintendo's deals with both Sony and Philips were canceled, with Philips gaining the right to release a series of games based on Nintendo franchises for its CD-i multimedia console and Sony going on to develop its own PlayStation console based on its initial dealings with Nintendo.
As part of the overall plan for the SNES, rather than include an expensive CPU that would still become obsolete in a few years, the hardware designers made it easy to interface special coprocessor chips to the console, just like the MMC chips used for most NES games.
This is most often characterized by 16 additional pins on the cartridge card edge. The chip is primarily used to create 3D game worlds made with polygons, texture mapping and light source shading.
The chip can also be used to enhance 2D games. The Nintendo fixed-point digital signal processor DSP chip allowed for fast vector-based calculations, bitmap conversions, both 2D and 3D coordinate transformations, and other functions.
The chip manages communication with the kiosks to download ROM images, and has an initial menu to select a game.
Some were published both in cartridge and download form, and others were download only. The service closed on February 8, Many cartridges contain other enhancement chips, most of which were created for use by a single company in a few games;  the only limitations are the speed of the SNES itself to transfer data from the chip and the current limit of the console.
Approximately Though they criticized how few new games were coming out for the system and how dated its graphics were compared to current generation consoles, they regarded its selection of must-have games to be still unsurpassed.
It has continued to thrive on the second-hand market, emulators, and remakes. Nintendo designed a hobbyist development system for the SNES, but never released it.
The emulation-based system, which is physically modeled after the North American and European versions of the SNES in their respective regions, is bundled with two SNES-style controllers and comes preloaded with 21 games, including the previously unreleased Star Fox 2.
From Wikipedia, the free encyclopedia. Home video game console developed by Nintendo. Other variations are pictured under Casing below.
The colors correspond to those of the ABXY buttons of the control pad in those regions. A different logo was used for the North American version right , consisting of a striped background outlining four oval shapes.
Main article: Console wars. Super Nintendo Entertainment System cases. In written English, the choice of indefinite article "a" or "an" is therefore problematic.
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Exame in Portuguese. Archived from the original on November 6, Retrieved June 3, Unlike the Japanese launch in which Super Famicom had outsold both competitors combined in presales alone, SNES would debut against an established product.
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